Ajuda com criação de uma interface gráfica simulando uma roleta

Olá Pessoal,

Eu preciso de fazer um aplicativo que basicamente vai simular uma roleta. Meio parecido com essas roletas de prêmios desses programas de TV… ahahah
A ideia era que tivesse uma roleta com alguns prêmios a serem sorteados e que eu pudesse definir a probabilidade dos prêmios e etc.
O problema é que nunca mexi com gráficos nesse estilo. Sempre usei interface do próprio Netbeans…
Alguém pode me dar uma dica de como posso desenvolver isso ou algo já desenvolvido?

Obrigado,

Olá amigo!

Começe por aqui:

//circulos animados
import java.awt.*;
import BreezyGUI.*;

public class animatedcircle extends GBFrame
{
    public void paint(Graphics g)
    {
       int x = 50, y = 50, width = 50, height = 50; // we are using a circle
       int i;

       for (i = 1; i <= 10; i++)
       {
            // draw the circle in red
            g.setColor(Color.red);
             g.drawOval(x, y, height, width);
             pause(200);
            // draw the circle in white to erase
            if (i == 10)
                     g.setColor(Color.red); // leaves a red circle when done
            else
                     g.setColor(Color.white);
            g.drawOval(x, y, height, width);
            //make adjustments to move the circle
            width = (int) (width*1.25);
             height = (int) (height*1.25);
      }
      Font ArialB16 = new Font("Arial", Font.BOLD, 16);
      g.setColor(Color.red);
      g.setFont(ArialB16);
      g.drawString("Java Moves!!!", 180, 240);
   }
   //Main
   public static void main (String[] args)
   {
      Frame frm = new animatedcircle();
      frm.setSize (440,440);
      frm.setVisible(true);
   }
   //Method to pause
   public static void pause (int time)
   {
      try
      {
            Thread.sleep(time);
      }
      catch(InterruptedException e)
      {
      }
   }
}

tem mais esse:

Gira pelo raio(utilizando aquela formulinha da escola) hehehe

import java.applet.Applet;
import java.awt.Color;
import java.awt.Graphics;
import java.awt.Rectangle;

/** An applet that displays a simple animation */
public class BouncingCircle extends Applet implements Runnable {
  int x = 150, y = 50, r = 50; // Position and radius of the circle

  int dx = 11, dy = 7; // Trajectory of circle

  Thread animator; // The thread that performs the animation

  volatile boolean pleaseStop; // A flag to ask the thread to stop

  /** This method simply draws the circle at its current position */
  public void paint(Graphics g) {
    g.setColor(Color.red);
    g.fillOval(x - r, y - r, r * 2, r * 2);
  }

  /**
   * This method moves (and bounces) the circle and then requests a redraw.
   * The animator thread calls this method periodically.
   */
  public void animate() {
    // Bounce if weve hit an edge.
    Rectangle bounds = getBounds();
    if ((x - r + dx < 0) || (x + r + dx > bounds.width))
      dx = -dx;
    if ((y - r + dy < 0) || (y + r + dy > bounds.height))
      dy = -dy;

    // Move the circle.
    x += dx;
    y += dy;

    // Ask the browser to call our paint() method to draw the circle
    // at its new position.
    repaint();
  }

  /**
   * This method is from the Runnable interface. It is the body of the thread
   * that performs the animation. The thread itself is created and started in
   * the start() method.
   */
  public void run() {
    while (!pleaseStop) { // Loop until were asked to stop
      animate(); // Update and request redraw
      try {
        Thread.sleep(100);
      } // Wait 100 milliseconds
      catch (InterruptedException e) {
      } // Ignore interruptions
    }
  }

  /** Start animating when the browser starts the applet */
  public void start() {
    animator = new Thread(this); // Create a thread
    pleaseStop = false; // Dont ask it to stop now
    animator.start(); // Start the thread.
    // The thread that called start now returns to its caller.
    // Meanwhile, the new animator thread has called the run() method
  }

  /** Stop animating when the browser stops the applet */
  public void stop() {
    // Set the flag that causes the run() method to end
    pleaseStop = true;
  }
}

Um grande abraço!

Eu fiz usando JLabel com threads separadas. Ficou show! Usamos para sortear prêmios mensais.

Obrigado pela dica pessoal!
assim que eu tiver uma chance eu posto aqui o resultado rs!
obrigado