Faz um tempo que to tentando programar para o player quando ficar parado sem eu apertar nenhum botão ele utilize os sprites de respirar que desenhei, mas ele fica travado no sprite de correr, se vou para algum lado a animação funciona normal quando move o personagem, mas quando paro n muda a sprite e continua com a de correr, se alguem puder me ajudar com isso agradeço, comecei a programar games faz pouco tempo, o codigo esta abaixo.
To utilizando Idle para fazer o caso do personagem ficar parado respirando, tudo na net fala para utilizar um gif ou video, mas n tenho e sou ruim para fazer um gif, por isso vim aqui, to perdido nisso
CLASSE PALYER
’
package com.TenebrisGames.entities;
import java.awt.Graphics;
import java.awt.image.BufferedImage;
import com.TenebrisGames.main.Game;
import com.TenebrisGames.world.Camera;
import com.TenebrisGames.world.World;
public class Player extends Entity{
public boolean right, up, left, down, idle;
public int right_dir = 0, left_dir = 1;
public int dir = right_dir;
public double speed = 6;
private int frames = 0, maxFrames = 8, index = 0, maxIndex = 7;
private boolean moved = false;
private BufferedImage[] rightPlayer;
private BufferedImage[] leftPlayer;
private BufferedImage[] idlerightPlayer;
public Player(int x, int y, int width, int height, BufferedImage sprite) {
super(x, y, width, height, sprite);
rightPlayer = new BufferedImage[8];
leftPlayer = new BufferedImage[8];
idlerightPlayer = new BufferedImage[6];
for(int i=0; i < 8; i++) {
rightPlayer[i] = Game.character.getSprite(0 + (i*32), 64, 32, 32);
}
for(int i=0; i < 8; i++) {
leftPlayer[i] = Game.character.getSprite(0 + (i*32), 96, 32, 32);
}
for(int i=0; i < 6; i++) {
idlerightPlayer[i] = Game.character.getSprite(0 + (i*32), 0, 32, 32);
}
}
public void tick() {
moved = false;
if(right && World.isFree((int)(x+speed), this.getY())) {
moved = true;
dir = right_dir;
x+=speed;
}
else if(left && World.isFree((int)(x-speed), this.getY())) {
moved = true;
dir = left_dir;
x-= speed;
}
if(up && World.isFree(this.getX(), (int)(y-speed))) {
moved = true;
y-=speed;
}
else if(down && World.isFree(this.getX(), (int)(y+speed))) {
moved = true;
y+=speed;
}
if(idle && World.isFree(this.getX(), this.getY())) {
moved = false;
}
if(moved) {
frames++;
if(frames == maxFrames) {
frames = 0;
index++;
if(index > maxIndex)
index = 0;
}
}
Camera.x = Camera.clamp(this.getX()- (Game.WIDTH/2), 0, World.WIDTH*32 - Game.WIDTH);
Camera.y = Camera.clamp(this.getY()- (Game.HEIGHT/2), 0, World.HEIGHT*32 - Game.HEIGHT);
}
public void render(Graphics g) {
if(dir == right_dir) {
g.drawImage(rightPlayer[index], this.getX() - Camera.x, this.getY() - Camera.y, null);
}else if(dir == left_dir) {
g.drawImage(leftPlayer[index], this.getX() - Camera.x, this.getY() - Camera.y, null);
}
}
}
’
CLASSE GAME
’
package com.TenebrisGames.main;
import java.awt.Canvas;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.Graphics;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import java.awt.image.BufferStrategy;
import java.awt.image.BufferedImage;
import java.util.ArrayList;
import java.util.List;
import javax.swing.JFrame;
import com.TenebrisGames.entities.Entity;
import com.TenebrisGames.entities.Player;
import com.TenebrisGames.graphics.Spritesheet;
import com.TenebrisGames.world.World;
public class Game extends Canvas implements Runnable, KeyListener {
private static final long serialVersionUID = 1L;
public static JFrame frame;
private Thread thread;
private boolean isRunning = true;
public static final int WIDTH = 500;
public static final int HEIGHT = 300;
private double SCALE = 2;
private BufferedImage image;
public static List<Entity> entities;
public static Spritesheet character;
public static World world;
public static Player player;
public Game() {
addKeyListener(this);
setPreferredSize(new Dimension( (int) (WIDTH*SCALE), (int) (HEIGHT*SCALE) ));
initFrame();
//Incializando objetos
image = new BufferedImage(WIDTH, HEIGHT, BufferedImage.TYPE_INT_RGB);
entities = new ArrayList<Entity>();
character = new Spritesheet("/character.png");
player = new Player(0, 0, 32, 32, character.getSprite(0, 0, 32, 32));
entities.add(player);
world = new World("/map.png");
}
public void initFrame() {
frame = new JFrame("Stolen my barbecue");
frame.add(this);
frame.setResizable(true);
frame.pack();
frame.setLocationRelativeTo(null);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setVisible(true);
}
public synchronized void start() {
thread = new Thread(this);
isRunning = true;
thread.start();
}
public synchronized void stop() {
isRunning = false;
try {
thread.join();
} catch (InterruptedException e) {
e.printStackTrace();
}
}
public static void main(String[] args) {
Game game = new Game();
game.start();
}
public void tick() {
for(int i = 0; i < entities.size(); i++) {
Entity e = entities.get(i);
e.tick();
}
}
public void render() {
BufferStrategy bs = this.getBufferStrategy();
if(bs == null) {
this.createBufferStrategy(3);
return;
}
Graphics g = image.getGraphics();
g.setColor(new Color(0,0,0));
g.fillRect(0, 0, WIDTH, HEIGHT);
/*rendereização do jogo*/
//Graphics2D g2 = (Graphics2D) g;
world.render(g);
for(int i = 0; i < entities.size(); i++) {
Entity e = entities.get(i);
e.render(g);
}
/***/
g.dispose();
g = bs.getDrawGraphics();
double xscale = frame.getContentPane().getWidth() / (double) WIDTH;
double yscale = frame.getContentPane().getHeight() / (double) HEIGHT;
if(xscale > yscale) {
SCALE = yscale;
}else {
SCALE = xscale;
}
g.setColor(Color.black);
g.fillRect(0, 0, frame.getContentPane().getWidth(), frame.getContentPane().getHeight());
int width = (int) (WIDTH*SCALE);
int height = (int) (HEIGHT*SCALE);
int xx = frame.getContentPane().getWidth()/2 - width/2;
int yy = frame.getContentPane().getHeight()/2 - height/2;
g.drawImage(image, xx, yy, width, height, null);
bs.show();
}
public void run() {
long lastTime = System.nanoTime();
double amountOfTicks = 60.0;
double ns = 1000000000 / amountOfTicks;
double delta = 0;
int frames = 0;
double timer = System.currentTimeMillis();
while(isRunning){
long now = System.nanoTime();
delta += (now - lastTime) / ns;
lastTime = now;
if(delta >= 1) {
tick();
render();
frames++;
delta--;
}
if(System.currentTimeMillis() - timer >= 1000) {
System.out.println("FPS: "+ frames);
frames = 0;
timer+=1000;
}
}
stop();
}
@Override
public void keyTyped(KeyEvent e) {
}
@Override
public void keyPressed(KeyEvent e) {
if(e.getKeyCode() == KeyEvent.VK_RIGHT || e.getKeyCode() == KeyEvent.VK_D) {
player.right = true;
}else if(e.getKeyCode() == KeyEvent.VK_LEFT || e.getKeyCode() == KeyEvent.VK_A) {
player.left = true;
}
if(e.getKeyCode() == KeyEvent.VK_UP || e.getKeyCode() == KeyEvent.VK_W) {
player.up = true;
}else if(e.getKeyCode() == KeyEvent.VK_DOWN || e.getKeyCode() == KeyEvent.VK_S) {
player.down = true;
}
}
@Override
public void keyReleased(KeyEvent e) {
if(e.getKeyCode() == KeyEvent.VK_RIGHT || e.getKeyCode() == KeyEvent.VK_D) {
player.right = false;
}else if(e.getKeyCode() == KeyEvent.VK_LEFT || e.getKeyCode() == KeyEvent.VK_A) {
player.left = false;
}
if(e.getKeyCode() == KeyEvent.VK_UP || e.getKeyCode() == KeyEvent.VK_W) {
player.up = false;
}else if(e.getKeyCode() == KeyEvent.VK_DOWN || e.getKeyCode() == KeyEvent.VK_S) {
player.down = false;
}
}
}
’