Não Estou conseguindo fazer uso do KeyListener já tentei de tudo mas não achei o erro e o eclipse não aponta nada

import java.awt.Canvas;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.Graphics;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import java.awt.image.BufferStrategy;
import java.awt.image.BufferedImage;
import java.util.ArrayList;
import java.util.List;

import javax.swing.JFrame;

import com.santanatecnologia.entities.Entity;
import com.santanatecnologia.entities.Player;
import com.santanatecnologia.graficos.Spritesheet;

public class Game extends Canvas implements Runnable,KeyListener {

/**
 * 
 */
private static final long serialVersionUID = 1L;
public static JFrame frame;
private Thread thread;
private boolean isRunning = true;
private final int WIDTH = 240;
private final int HEIGHT = 160;
private final int SCALE = 3;

private BufferedImage image;

public List<Entity> entities;
public Spritesheet spritesheet;

private Player player;


public Game() {
	addKeyListener(this);
	setPreferredSize(new Dimension(WIDTH*SCALE,HEIGHT*SCALE));
	initFrame();
	//Inicializando Objetos.
	image = new BufferedImage(WIDTH,HEIGHT,BufferedImage.TYPE_INT_RGB);
	entities = new ArrayList<Entity>();
	spritesheet = new Spritesheet("/spritesheet.png");
	player = new Player(0,0,16,16, spritesheet.getSprite(0, 0, 16, 16));
	entities.add(player);
}

public void initFrame() {
	frame = new JFrame("Game");
	frame.add(this);
	frame.setResizable(false);
	frame.pack();
	frame.setLocationRelativeTo(null);
	frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
	frame.setVisible(true);
}

public synchronized void start() {
	thread = new Thread(this);
	isRunning = true;
	thread.start();
}
public synchronized void stop() {
	isRunning = false;
	try {
		thread.join();
	} catch (InterruptedException e) {
		e.printStackTrace();
	}
}

public static void main(String args[]) {
	
	Game game= new Game();
	game.start();
}

public void tick() {
	
	for(int i = 0; i < entities.size(); i++) {
		Entity e = entities.get(i);
		e.tick();
	}
}

public void render() {
	BufferStrategy bs = this.getBufferStrategy();
	if(bs == null) {
		this.createBufferStrategy(3);
		return;
	}
	Graphics g = image.getGraphics();
	g.setColor(Color.green);
	g.fillRect(0, 0, WIDTH,HEIGHT);

	/*Renderização do Jogo*/
	//Graphics2D g2 = (Graphics2D) g;
	
	for(int i = 0; i < entities.size(); i++) {
		Entity e = entities.get(i);
		e.render(g);
	}
	/***/
	g.dispose();
	g = bs.getDrawGraphics();
	g.drawImage(image, 0, 0, WIDTH*SCALE, HEIGHT*SCALE, null);
	bs.show();
}

public void run() {
	long lastTime = System.nanoTime();
	double amountOfticks = 60.0;
	double ns = 1000000000 / amountOfticks;
	double delta = 0;
	int frames = 0;
	double timer = System.currentTimeMillis();
	while(isRunning) {
		long now = System.nanoTime();
		delta+= (now - lastTime) / ns;
		lastTime = now;
		if(delta >= 1) {
			tick();
			render();
			frames++;
			delta--;
		}
		if(System.currentTimeMillis() - timer >= 1000) {
			System.out.println("FPS: " + frames);
			frames = 0;
			timer += 1000;
		}
	}
	
	stop();
	
}

@Override
public void keyPressed(KeyEvent e) {
	
	if(e.getKeyCode() == KeyEvent.VK_RIGHT) {
		System.out.println("Direita");
	}else if(e.getKeyCode() == KeyEvent.VK_LEFT) {
		System.out.println("Esquerda");
	}if(e.getKeyCode()== KeyEvent.VK_UP){
		System.out.println("Cima");
	}else if(e.getKeyCode()==KeyEvent.VK_DOWN){
		System.out.println("Baixo");
	}
}

@Override
public void keyTyped(KeyEvent e) {
	// TODO Auto-generated method stub
	
}


@Override
public void keyReleased(KeyEvent e) {
	// TODO Auto-generated method stub
	
}

}

O seu Canvas precisa receber o foco para poder tratar os eventos de teclas.

Edite o seu initFrame():

public void initFrame() {
	frame = new JFrame("Game");
	frame.add(this);
	frame.setResizable(false);
	frame.pack();
	frame.setLocationRelativeTo(null);
	frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
	frame.setVisible(true);
	requestFocus(); // após abrir o JFrame, focar o Canvas
}