importjava.awt.*;importjava.awt.event.*;importjavax.swing.*;publicclassProgressBarDemoextendsJPanelimplementsActionListener{publicfinalstaticintONE_SECOND=1000;privateJProgressBarprogressBar;privateTimertimer;privateJButtonstartButton;privateLongTasktask;privateJTextAreataskOutput;privateStringnewline="\n";publicProgressBarDemo(){super(newBorderLayout());task=newLongTask();//Create the demo's UI.startButton=newJButton("Start");startButton.setActionCommand("start");startButton.addActionListener(this);progressBar=newJProgressBar(0,task.getLengthOfTask());progressBar.setValue(0);progressBar.setStringPainted(true);taskOutput=newJTextArea(5,20);taskOutput.setMargin(newInsets(5,5,5,5));taskOutput.setEditable(false);taskOutput.setCursor(null);//inherit the panel's cursor//see bug 4851758JPanelpanel=newJPanel();panel.add(startButton);panel.add(progressBar);add(panel,BorderLayout.PAGE_START);add(newJScrollPane(taskOutput),BorderLayout.CENTER);setBorder(BorderFactory.createEmptyBorder(20,20,20,20));//Create a timer.timer=newTimer(ONE_SECOND,newActionListener(){publicvoidactionPerformed(ActionEventevt){progressBar.setValue(task.getCurrent());Strings=task.getMessage();if(s!=null){taskOutput.append(s+newline);taskOutput.setCaretPosition(taskOutput.getDocument().getLength());}if(task.isDone()){Toolkit.getDefaultToolkit().beep();timer.stop();startButton.setEnabled(true);setCursor(null);//turn off the wait cursorprogressBar.setValue(progressBar.getMinimum());}}});}/** * Called when the user presses the start button. */publicvoidactionPerformed(ActionEventevt){startButton.setEnabled(false);setCursor(Cursor.getPredefinedCursor(Cursor.WAIT_CURSOR));task.go();timer.start();}/** * Create the GUI and show it. For thread safety, * this method should be invoked from the * event-dispatching thread. */privatestaticvoidcreateAndShowGUI(){//Make sure we have nice window decorations.JFrame.setDefaultLookAndFeelDecorated(true);//Create and set up the window.JFrameframe=newJFrame("ProgressBarDemo");frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);//Create and set up the content pane.JComponentnewContentPane=newProgressBarDemo();newContentPane.setOpaque(true);//content panes must be opaqueframe.setContentPane(newContentPane);//Display the window.frame.pack();frame.setVisible(true);}publicstaticvoidmain(String[]args){//Schedule a job for the event-dispatching thread://creating and showing this application's GUI.javax.swing.SwingUtilities.invokeLater(newRunnable(){publicvoidrun(){createAndShowGUI();}});}}classLongTask{privateintlengthOfTask;privateintcurrent=0;privatebooleandone=false;privatebooleancanceled=false;privateStringstatMessage;publicLongTask(){//Compute length of task...//In a real program, this would figure out//the number of bytes to read or whatever.lengthOfTask=1000;}/** * Called from ProgressBarDemo to start the task. */publicvoidgo(){finalSwingWorkerworker=newSwingWorker(){publicObjectconstruct(){current=0;done=false;canceled=false;statMessage=null;returnnewActualTask();}};worker.start();}/** * Called from ProgressBarDemo to find out how much work needs * to be done. */publicintgetLengthOfTask(){returnlengthOfTask;}/** * Called from ProgressBarDemo to find out how much has been done. */publicintgetCurrent(){returncurrent;}publicvoidstop(){canceled=true;statMessage=null;}/** * Called from ProgressBarDemo to find out if the task has completed. */publicbooleanisDone(){returndone;}/** * Returns the most recent status message, or null * if there is no current status message. */publicStringgetMessage(){returnstatMessage;}/** * The actual long running task. This runs in a SwingWorker thread. */classActualTask{ActualTask(){//Fake a long task,//making a random amount of progress every second.while(!canceled&&!done){try{Thread.sleep(1000);//sleep for a secondcurrent+=Math.random()*100;//make some progressif(current>=lengthOfTask){done=true;current=lengthOfTask;}statMessage="Completed "+current+" out of "+lengthOfTask+".";}catch(InterruptedExceptione){System.out.println("ActualTask interrupted");}}}}}/** * This is the 3rd version of SwingWorker (also known as * SwingWorker 3), an abstract class that you subclass to * perform GUI-related work in a dedicated thread. For * instructions on and examples of using this class, see: * * http://java.sun.com/docs/books/tutorial/uiswing/misc/threads.html * * Note that the API changed slightly in the 3rd version: * You must now invoke start() on the SwingWorker after * creating it. */abstractclassSwingWorker{privateObjectvalue;// see getValue(), setValue()/** * Class to maintain reference to current worker thread * under separate synchronization control. */privatestaticclassThreadVar{privateThreadthread;ThreadVar(Threadt){thread=t;}synchronizedThreadget(){returnthread;}synchronizedvoidclear(){thread=null;}}privateThreadVarthreadVar;/** * Get the value produced by the worker thread, or null if it * hasn't been constructed yet. */protectedsynchronizedObjectgetValue(){returnvalue;}/** * Set the value produced by worker thread */privatesynchronizedvoidsetValue(Objectx){value=x;}/** * Compute the value to be returned by the <code>get</code> method. */publicabstractObjectconstruct();/** * Called on the event dispatching thread (not on the worker thread) * after the <code>construct</code> method has returned. */publicvoidfinished(){}/** * A new method that interrupts the worker thread. Call this method * to force the worker to stop what it's doing. */publicvoidinterrupt(){Threadt=threadVar.get();if(t!=null){t.interrupt();}threadVar.clear();}/** * Return the value created by the <code>construct</code> method. * Returns null if either the constructing thread or the current * thread was interrupted before a value was produced. * * @return the value created by the <code>construct</code> method */publicObjectget(){while(true){Threadt=threadVar.get();if(t==null){returngetValue();}try{t.join();}catch(InterruptedExceptione){Thread.currentThread().interrupt();// propagatereturnnull;}}}/** * Start a thread that will call the <code>construct</code> method * and then exit. */publicSwingWorker(){finalRunnabledoFinished=newRunnable(){publicvoidrun(){finished();}};RunnabledoConstruct=newRunnable(){publicvoidrun(){try{setValue(construct());}finally{threadVar.clear();}SwingUtilities.invokeLater(doFinished);}};Threadt=newThread(doConstruct);threadVar=newThreadVar(t);}/** * Start the worker thread. */publicvoidstart(){Threadt=threadVar.get();if(t!=null){t.start();}}}
mas o q vc qria, seria uma explicação, do q faz cada linha do codigo?
wampactimus
isso mesmo vitoryudi
se não for trabalho demais
gostaria de uma esplicação de cada linha do código, pra melhor entendimento
grato
Anime
wampactimus:
isso mesmo vitoryudi
se não for trabalho demais
gostaria de uma esplicação de cada linha do código, pra melhor entendimento
grato
Oi wampactimus,
Você abriu os links que eu e o claudneto passamos,lá está bem explicado… :roll:
wampactimus
eu abri sim, fico agradecido pela ajuda, agora eu tô no serviço e aqui não dá pra testar, quando eu chegar em casa eu vijo se consigo fazer a barra de progresso
Anime
Desculpe o mau jeito,mas você vai entender melhor se for lendo e fazendo…