Dúvida:
http://www.pontov.com.br/site/java/48-java2d/124-desenho-direto-active-rendering
Não estou entendendo esses 3 métodos e quais as funções deles.
Meu netbeans nao aceitou @override.
Alguém pode me dar umas dicas? Valeu!!!
/*
* To change this template, choose Tools | Templates
* and open the template in the editor.
*/
package estudandopontov;
import java.awt.Color;
import java.awt.Graphics;
/**
*
* @author André
*/
public class ActiveRendering extends javax.swing.JFrame {
/**
* Creates new form ActiveRendering
*/
public ActiveRendering() {
initComponents();
setIgnoreRepaint(true);
}
/**
* This method is called from within the constructor to initialize the form.
* WARNING: Do NOT modify this code. The content of this method is always
* regenerated by the Form Editor.
*/
@SuppressWarnings("unchecked")
// <editor-fold defaultstate="collapsed" desc="Generated Code">
private void initComponents() {
setDefaultCloseOperation(javax.swing.WindowConstants.EXIT_ON_CLOSE);
javax.swing.GroupLayout layout = new javax.swing.GroupLayout(getContentPane());
getContentPane().setLayout(layout);
layout.setHorizontalGroup(
layout.createParallelGroup(javax.swing.GroupLayout.Alignment.LEADING)
.addGap(0, 580, Short.MAX_VALUE)
);
layout.setVerticalGroup(
layout.createParallelGroup(javax.swing.GroupLayout.Alignment.LEADING)
.addGap(0, 500, Short.MAX_VALUE)
);
pack();
}// </editor-fold>
/**
* @param args the command line arguments
*/
public static void main(String args[]) {
/* Set the Nimbus look and feel */
//<editor-fold defaultstate="collapsed" desc=" Look and feel setting code (optional) ">
/* If Nimbus (introduced in Java SE 6) is not available, stay with the default look and feel.
* For details see http://download.oracle.com/javase/tutorial/uiswing/lookandfeel/plaf.html
*/
try {
for (javax.swing.UIManager.LookAndFeelInfo info : javax.swing.UIManager.getInstalledLookAndFeels()) {
if ("Nimbus".equals(info.getName())) {
javax.swing.UIManager.setLookAndFeel(info.getClassName());
break;
}
}
} catch (ClassNotFoundException ex) {
java.util.logging.Logger.getLogger(ActiveRendering.class.getName()).log(java.util.logging.Level.SEVERE, null, ex);
} catch (InstantiationException ex) {
java.util.logging.Logger.getLogger(ActiveRendering.class.getName()).log(java.util.logging.Level.SEVERE, null, ex);
} catch (IllegalAccessException ex) {
java.util.logging.Logger.getLogger(ActiveRendering.class.getName()).log(java.util.logging.Level.SEVERE, null, ex);
} catch (javax.swing.UnsupportedLookAndFeelException ex) {
java.util.logging.Logger.getLogger(ActiveRendering.class.getName()).log(java.util.logging.Level.SEVERE, null, ex);
}
//</editor-fold>
/* Create and display the form */
java.awt.EventQueue.invokeLater(new Runnable() {
public void run() {
new ActiveRendering().setVisible(true);
}
});
}
// Variables declaration - do not modify
// End of variables declaration
public void setup() {
//Criamos a estratégia de double buffering
createBufferStrategy(2);
//Subtrai a decoração da janela da largura e altura máximas
//percorridas pela bola.
ball = new Ball(getWidth() - getInsets().left - getInsets().right,
getHeight() - getInsets().top - getInsets().bottom);
}
public void renderGraphics() {
Graphics g = getBufferStrategy().getDrawGraphics();
//Criamos um contexto gráfico que não leva em conta as bordas
Graphics g2 = g.create(getInsets().right,
getInsets().top,
getWidth() - getInsets().left,
getHeight() - getInsets().bottom);
//Limpamos a tela
g2.setColor(Color.BLACK);
g2.fillRect(0, 0, getWidth(), getHeight());
ball.draw((Graphics2D) g2); //Desenhamos a bola
//Liberamos os contextos criados.
g.dispose();
g2.dispose();
}
public void paintScreen() {
if (!getBufferStrategy().contentsLost())
getBufferStrategy().show();
}
}