vo cola aki o codigo .java da parte principal (q inclui o JPanel e o JFrame)
bom, funciona, entao por favor, alguem me diga a forma correta pra eu converter isso em uma applet
BrickGame.java
[code]import java.awt.;
import java.awt.event.;
import javax.swing.*;
class Canvas extends JPanel {
private GameBall[] bolas = new GameBall[5];
private Block[] blocos = new Block[100];
private Barra barra = new Barra(30, 430, 80, 5, this);
private Thread t;
public Canvas() {
setFocusable(true);
startBall();
Timer timer = new Timer(10, new ActionListener() {
public void actionPerformed(ActionEvent e) {
if(bolas[0].isDead())
startBall();
if(bolas[0] != null) {
if(!t.isAlive()) {
bolas[0].setPos(barra.getX() + barra.getWidth() / 2 - 5, 420);
repaint();
}
}
}
});
timer.start();
addKeyListener(new KeyAdapter() {
public void keyPressed(KeyEvent e) {
int code = e.getKeyCode();
if(code == KeyEvent.VK_ENTER)
if(!t.isAlive())
t.start();
if(code == KeyEvent.VK_SPACE)
generateBlocs();
if(code == KeyEvent.VK_LEFT)
barra.startMoveLeft();
if(code == KeyEvent.VK_RIGHT)
barra.startMoveRight();
}
public void keyReleased(KeyEvent e) {
int code = e.getKeyCode();
if(code == KeyEvent.VK_LEFT)
barra.stopMoveLeft();
if(code == KeyEvent.VK_RIGHT)
barra.stopMoveRight();
}
});
}
public void startBall() {
int xVel = (int) Math.round(Math.random() * 6) - 3;
bolas[0] = new GameBall(barra.getX() + barra.getWidth() / 2 - 5, 420, 10, 10, xVel, -2, 10, blocos, this, barra);
bolas[0].setColor(new Color(0, 0, 255));
t = new Thread(bolas[0]);
}
public void paintComponent(Graphics g) {
super.paintComponent(g);
bolas[0].fill(g, "oval");
barra.fill(g, "rect");
for(int i = 0; i < blocos.length; i++) {
if(blocos[i] != null)
blocos[i].fill(g, "rect");
}
}
public void generateBlocs() {
if(getSize().width < 1 || getSize().height < 1)
return;
int colunas = 10;
int linhas = 5;
int w = getSize().width / colunas;
int h = 30;
int posX, posY;
for(int l = 0; l < linhas; l++) {
posY = l * h + l;
for(int c = 0; c < colunas; c++) {
posX = c * w + c;
int i = l * colunas + c;
blocos[i] = new Block(posX, posY, w, h, 3);
blocos[i].setColor(new Color(0, 255, 0));
}
}
repaint();
}
}
public class BrickGame extends JFrame {
public BrickGame() {
setDefaultCloseOperation(EXIT_ON_CLOSE);
setSize(700, 500);;
Canvas painel = new Canvas();
getContentPane().add(painel, “Center”);
}
public static void main(String[] args) {
new BrickGame().show();
}
}[/code]