package space;
public class AlienEntity extends Entity {
private Game game;
private double moveSpeed = 75;
private Sprite[] frames = new Sprite[4];
private int number;
public AlienEntity(Game game,String ref,int x,int y) {
super("sprites/alien.png",x,y);
//delcarando as arrays
frames[0] = sprite;
frames[1] = SpriteStore.get().getSprite("sprites/alien2.png");
frames[2] = sprite;
frames[3] = SpriteStore.get().getSprite("sprites/alien3.png");
this.game = game;
dx = -moveSpeed;
}
public void doLogic() {
dx = -dx;
y += 10;
if (y > 570) {
game.notifyDeath();
}
}
public void move(long delta) {
long t0 = 0;
do{
t0=System.currentTimeMillis();
}
while (t0<1000);
t0 = 0;
if(number >= frames.length){
number = 0;
}else{
number ++;
}
sprite = frames[number];
//limite de um lado;
if ((dx < 0) && (x < 10)) {
game.updateLogic();
}
//chegou ao limite do lado oposto?
if ((dx > 0) && (x > 750)) {
game.updateLogic();
}
// continua
super.move(delta);
}
public void collidedWith(Entity other) {}
}
long t0 = 0;
do{
t0=System.currentTimeMillis();
}
while (t0<1000);
t0 = 0;
if(number >= frames.length){
number = 0;
}else{
number ++;
}
sprite = frames[number];
por que isso acontece?