algem pode me ajudar ? tava criando um game rpg básico mas o play não se move, mas os eventos dos botoes estão funcionando!
package mls.Game;
import java.awt.Canvas;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.Graphics;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import java.awt.image.BufferStrategy;
import java.awt.image.BufferedImage;
import java.util.ArrayList;
import java.util.List;
import javax.swing.JFrame;
import mls.Entity.Entity;
import mls.Entity.Player;
import mls.Graficos.SpritesSheets;
public class Game extends Canvas implements Runnable, KeyListener {
private static final long serialVersionUID = 1L;
public JFrame frame;
private boolean isRunning = true;
private Thread thread;
private BufferedImage image;
public List<Entity> entities;
public SpritesSheets spritesheet;
// Variaveis:
private final int WIDTH = 900;
private final int HEIGHT = 640;
private Player player;
public Game() {
addKeyListener(this);
setPreferredSize(new Dimension(WIDTH, HEIGHT)); // dimenção da janela
image = new BufferedImage(WIDTH, HEIGHT, BufferedImage.TYPE_INT_RGB);
entities = new ArrayList<Entity>();
spritesheet = new SpritesSheets("/sp.png");
player = new Player(500, 100, 80, 80, spritesheet.getSprite(678, 0, 80, 80));
// Pode ser feito assim!
entities.add(player);
initFrame();
}
public void initFrame() {
frame = new JFrame("RPG 3.0");
frame.add(this);
frame.setResizable(true);
frame.pack();
frame.setLocationRelativeTo(null);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setVisible(true);
}
public synchronized void start() {
thread = new Thread(this);
isRunning = true;
thread.start();
}
public synchronized void stop() {
}
public static void main(String[] args) {
Game game = new Game();
game.start();
}
public void tick() {
for (int i = 0; i > entities.size(); i++) {
Entity e = entities.get(i);
e.tick();
}
}
public void render() {
BufferStrategy bs = this.getBufferStrategy();
if (bs == null) {
this.createBufferStrategy(3);
return;
}
Graphics g = image.getGraphics();
g.setColor(new Color(0, 51, 0));
g.fillRect(0, 0, WIDTH, HEIGHT);
for (int i = 0; i < entities.size(); i++) {
Entity e = entities.get(i);
e.render(g);
}
g.dispose();
g = bs.getDrawGraphics();
g.drawImage(image, 0, 0, WIDTH, HEIGHT, null);
bs.show();
}
@Override
public void run() {
long lestTime = System.nanoTime();
double amountOfticks = 60;
double ns = 1000000000 / amountOfticks;
double delta = 0;
int frame = 0;
double time = System.currentTimeMillis();
while (isRunning) {
long now = System.nanoTime();
delta += (now - lestTime) / ns;
lestTime = now;
if (delta > +1) {
this.tick();
this.render();
frame++;
delta--;
}
if (System.currentTimeMillis() - time >= 1000) {
System.out.println("FPS:" + frame);
frame = 0;
time += 1000;
}
}
}
@Override
public void keyPressed(KeyEvent e) {
if (e.getKeyCode() == KeyEvent.VK_RIGHT || e.getKeyCode() == KeyEvent.VK_D) {
player.right = true;
} else if (e.getKeyCode() == KeyEvent.VK_LEFT || e.getKeyCode() == KeyEvent.VK_A) {
player.left = true;
}
if (e.getKeyCode() == KeyEvent.VK_UP || e.getKeyCode() == KeyEvent.VK_W) {
player.up = true;
} else if (e.getKeyCode() == KeyEvent.VK_DOWN || e.getKeyCode() == KeyEvent.VK_S) {
player.down = true;
}
}
@Override
public void keyReleased(KeyEvent e) {
if (e.getKeyCode() == KeyEvent.VK_RIGHT || e.getKeyCode() == KeyEvent.VK_D) {
player.right = false;
} else if (e.getKeyCode() == KeyEvent.VK_LEFT || e.getKeyCode() == KeyEvent.VK_A) {
player.left = false;
}
if (e.getKeyCode() == KeyEvent.VK_UP || e.getKeyCode() == KeyEvent.VK_W) {
player.up = false;
} else if (e.getKeyCode() == KeyEvent.VK_DOWN || e.getKeyCode() == KeyEvent.VK_S) {
player.down = false;
}
}
@Override
public void keyTyped(KeyEvent arg0) {
}
}
package mls.Entity;
import java.awt.image.BufferedImage;
public class Player extends Entity {
public boolean right, up, left, down;
public double spid = 4;
public Player(int x, int y, int width, int height, BufferedImage sprite) {
super(x, y, width, height, sprite);
}
public void tick() {
if(right)
x += spid;
if(left)
x -= spid;
if(up)
y -= spid;
else if (down)
y += spid;
}
package mls.Entity;
import java.awt.Graphics;
import java.awt.image.BufferedImage;
public class Entity {
protected double x;
protected double y;
protected int width;
protected int height;
private BufferedImage sprite;
public Entity(int x , int y, int width, int height, BufferedImage sprite) {
this.x = x;
this.y = y;
this.width = width;
this.height = height;
this.sprite = sprite;
}
public void setX(int newX) {
this.x = newX;
}
public void setY(int newY) {
this.y = newY;
}
public int getX() {
return (int)x;
}
public int getY() {
return (int)y;
}
package mls.Graficos;
import java.awt.image.BufferedImage;
import java.io.IOException;
import javax.imageio.ImageIO;
public class SpritesSheets {
private BufferedImage spritessheet;
public SpritesSheets(String peth) {
try {
spritessheet = ImageIO.read(getClass().getResource(peth));
} catch (IOException e) {
e.printStackTrace();
}
}
public BufferedImage getSprite(int x, int y, int width, int height) {
return spritessheet.getSubimage(x, y,width,height);
}
}